Crash animation in video games: an update and better effects
Crashes and damage simulation in driving video games are improving by leaps and bounds.

Do you remember that post I showed you about the latest crash animation techniques for video games? If you remember (and this is in case you don’t) you will have been amazed at what games will be capable of showing us in the not-too-distant future.
The number of variables considered so that the program shows the exact degree of damage a car or another will sustain is impressively high. For example, if one of the models is small and the other is larger, the mass of the latter will make itself felt in the collision and in the damage inflicted on the other vehicle, just as happens in reality. Furthermore, other variables are taken into account such as different speeds, impact angles and even whether the part of the bodywork where the impact occurs is weaker or stronger than the rest of the model.
For the time being, the BeamNG team announces that it continues working to refine this crash technique, since they have in store not only an improvement in programming and object detection techniques, but also other advances to come in the future that will add even more realism.
With these new damage effects in games, it will no longer be worth crashing on purpose because “nothing will happen to us,” or watching all the expectations raised by the stunning graphics of our brand-new game crumble as we realise that the crash routines leave a lot to be desired.
http://www.youtube.com/watch?v=V5jUfe5jKk8&feature=player_embedded#!
Via | Motor Authority
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